Tuesday, November 4, 2008

Left 4 Dead


Left 4 Dead, a Valve Software 4 player multi co-op title is a game that is sure to have first person shooter fans drooling and waiting expectantly for it’s release on 18th November.
Left 4 Dead moves away from the traditional first person shooter mode that we have been accustomed to see in such critically acclaimed titles as Call of Duty 4: Modern Warfare and Halo 3. Whilst Left 4 Dead is sure to satisfy even the most die hard of FPS fan, it is the way the game has been created and blended into a multiplayer co-op title that will make it different from the above titles.
Set in an environment of distress and depression with countless token hate filled Zombies forming your enemy, Left 4 Dead offers brilliance in single play co-op that we have not really had the pleasure of experiencing.



Moulding well with their surroundings, the four characters interact with one another when in close proximity, and backed up by the dense, depressing setting this offers further realism to an already expectant title. With hands on exclusive gameplay being offered to only a select few, we are left to read (or drool?) over their findings. When the grim reaper is nearby it is then that we see just how much intricate detail has gone into Left 4 Dead. Upon staring death in the face your character will limp, which then deteriorates into a front crawl upon ‘almost’ arriving at the pearly gates. It’s the subtle hints like this, along with excellent character interaction that could be the deciding factor of whether people buy it, or rent it.
It was a bold move, and a statement of intent on Valve Software’s part to release this game in the same period as two heavyweights, but it’s a move that I think will pay off for Valve Software in the long run.
With a desirable storyline and the re-playability factor thrown in, Left 4 Dead will offer an experience we are not yet fully appreciative of, and it’s an experience I want to be a part of.

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